AI Insights · Timothy · January 2023
Top 5 Hack and Slash Apps Performance in Oceania Q4 2022
Discover the performance trends of the top 5 hack and slash games in Oceania during Q4 2022, featuring revenue, downloads, and active user data.
In Q4 2022, the top 5 hack and slash applications in Oceania showed varied performance across revenue, downloads, and active users. Here’s a detailed look at their metrics, based on data from Sensor Tower.
Honkai Impact 3 Weekly revenue for Honkai Impact 3 saw significant fluctuations, peaking at approximately $46.8K in the week of October 31. The game experienced a dip in early November but recovered to $27K by mid-December. Weekly downloads remained relatively stable, ranging from 400 to 800, with a slight increase towards the end of the quarter. Active users showed a general decline from 3.4K to 2.5K over the quarter.
MARVEL Future Fight MARVEL Future Fight experienced a spike in weekly revenue, reaching $20.6K in the week of November 21. However, it dropped to around $9K towards the end of December. Downloads saw a decline from over 900 in early October to around 300 by mid-December. Active users remained relatively stable, fluctuating between 11K and 14K throughout the quarter.
Dynasty Legends 2 The weekly revenue for Dynasty Legends 2 varied significantly, peaking at $13K in mid-November before stabilizing around $7K to $8K in December. Downloads were low but steady, with a notable increase to 564 in the final week of December. Active users increased from around 800 to over 1.1K by the end of the quarter.
Punishing: Gray Raven Punishing: Gray Raven saw a peak in weekly revenue at $13K in late November, with fluctuations throughout the quarter. Downloads were modest, ranging from 100 to 300, with a slight increase towards the end of December. Active users remained consistent, mostly hovering around 800 to 1K.
Disney Mirrorverse Disney Mirrorverse showed a steady weekly revenue, peaking at $6.8K in late October before stabilizing around $2.7K to $5K in December. Downloads declined from over 1.3K in early October to around 400 by the end of December. Active users remained stable, fluctuating between 4K and 5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.